Environment and Planning B: Planning and Design (2007)
Zhang, M. & Kang, J.
Soundscape is about relationships between the ear, human beings, sound environments, and society. Soundscape research is interdisciplinary. On the basis of a series of case studies in Europe and China and an intensive literature review, the soundscape description, evaluation, and creation in urban open spaces are systematically examined, in terms of four basic elements: sound, space, people, and environment. Factors affecting soundscape evaluation in urban open spaces, including acoustic - psychological - social characteristics of various sounds, acoustic effects of space boundaries and elements, social - demographic characteristics of users, and general physical - environmental conditions, are identified, and, consequently, a system for soundscape description is established. Potentials of creating and designing soundscape in urban spaces are then discussed in terms of sound and space.
The general aim of this paper is to demonstrate the significance of intentional soundscape design in urban squares by investigating people’s general perceptions of urban soundscape and sound preferences, and the effects of demographic factors. An intensive questionnaire survey was carried out in two urban squares in Sheffield. Sound identification and classification were both considered. The results show that natural sounds as a group were generally preferred to urban sounds; the preferences of soundscape elements influenced people’s choice of using an urban square; and in terms of sound preference, the differences amongst age groups were rather significant, whereas between males and females only slight differences were found. Finally, some suggestions on soundscape design in urban squares are given.
Despite the fact that virtual environments are increasingly deployed to study the relation between urban planning, physical and social disorder, and fear of crime, their ecological validity for this type of research has not been established. This study compares the effects of similar signs of public disorder (litter, warning signs, cameras, signs of vandalism and car burglary) in an urban neighborhood and in its virtual counterpart on the subjective perception of safety and livability of the neighborhood. Participants made a walking tour through either the real or the virtual neighborhood, which was either in an orderly (baseline) state or adorned with numerous signs of public disorder. During their tour they reported the signs of disorder they noticed and the degree to which each of these affected their emotional state and feelings of personal safety. After finishing their tour they appraised the perceived safety and livability of the environment. Both in the real and in the simulated urban neighborhood, signs of disorder evoked associations with social disorder. In all conditions, neglected greenery was spontaneously reported as a sign of disorder. Disorder did not inspire concern for personal safety in reality and in the virtual environment with a realistic soundscape. However, in the absence of sound disorder compromised perceived personal safety in the virtual environment. Signs of disorder were associated with negative emotions more frequently in the virtual environment than in its real-world counterpart, particularly in the absence of sound. Also, signs of disorder degraded the perceived livability of the virtual, but not of the real neighborhood. Hence, it appears that people focus more on details in a virtual environment than in reality. We conclude that both a correction for this focusing effect and realistic soundscapes are required to make virtual environments an appropriate medium for both etiological (e.g. the effects of signs of disorder on fear of crime) and intervention (e.g. CPTED) research.