Gary W. Evans, Brian Bresolin, Kendall J. Bryant, Tommy Gärling & Mary Anne Skorpanich
The results of this study indicate that manipulations of the pathway grid configuration and landmark placement in a setting cause changes in environmental knowledge. These experimental manipulations were accomplished using a realistic, dynamic simulation technique at the Berkeley Environmental Simulation Laboratory. Measures of environmental knowledge include: memory for incidental information along the simulated urban route, accuracy of route maps, relocation memory for scenes along the route, and questionnaire measures. Data are also presented showing both positive and negative effects of stress from noise on the processes of environmental cognition.
The article concentrates on emerging relationships between physical characteristics of urban open spaces and their uses. It draws on a combination of behaviour mapping and geographic information system (GIS) techniques - as applied to urban squares and parks in two European cities, Edinburgh (UK) and Ljubljana (Slovenia) - to reveal common patterns of behaviour that appear to be correlated with particular layouts and details. It shows actual dimensions of effective environments for one use or more of them and shows how design guidance can be arrived at, based on the particulars of the case study sites and cities. In addition, the value of this article is in exploring GIS, a tool that is currently irreplaceable in spatial analysis and planning processes for urban areas, as a detailed analytical and visualisation tool that helps to describe inner structure of places revealed by behaviour patterns.
Journal of Architectural and Planning Research (2014)
Björn Hellström, Mats E. Nilsson, Östen Axelsson, Peter Lundén
The amount of noise in urban settings is steadily on the rise, creating a potential health hazard and causing a general nuisance. In major European cities, noise levels are so high that the majority of urban parks can no longer truly serve as recreational environments, a problem the World Health Organization and the European Union are attempting to address. This study explores various strategies that promote the sustainable development of urban soundscapes at locations meant for rest, recreation, and social interaction. Further, we look at how people are affected by the combined effects of traffic and nature sounds in parks and other outdoor settings. To this end, we adopted a new track — the use of interdisciplinary methodology — that brings together architectural analysis, artistic experiments, and psychoacoustic methodology to evaluate the aesthetic, emotional, perceptual, and spatial effects of noise on subjects spending time in public open-air spaces. We conducted a large-scale case study at a city park to explore whether subjects were affected by purposely distributed sounds and, if so, how. The working hypothesis was that it is possible to cancel out or mute traffic noise by affecting individuals' aural perceptions using a process known as informational masking. Our long-term objective is to create a scientific foundation for action plans, both preemptive and troubleshooting, targeting noise reduction in parks and similar public spaces that are meant to provide a relaxing environment.
Despite the fact that virtual environments are increasingly deployed to study the relation between urban planning, physical and social disorder, and fear of crime, their ecological validity for this type of research has not been established. This study compares the effects of similar signs of public disorder (litter, warning signs, cameras, signs of vandalism and car burglary) in an urban neighborhood and in its virtual counterpart on the subjective perception of safety and livability of the neighborhood. Participants made a walking tour through either the real or the virtual neighborhood, which was either in an orderly (baseline) state or adorned with numerous signs of public disorder. During their tour they reported the signs of disorder they noticed and the degree to which each of these affected their emotional state and feelings of personal safety. After finishing their tour they appraised the perceived safety and livability of the environment. Both in the real and in the simulated urban neighborhood, signs of disorder evoked associations with social disorder. In all conditions, neglected greenery was spontaneously reported as a sign of disorder. Disorder did not inspire concern for personal safety in reality and in the virtual environment with a realistic soundscape. However, in the absence of sound disorder compromised perceived personal safety in the virtual environment. Signs of disorder were associated with negative emotions more frequently in the virtual environment than in its real-world counterpart, particularly in the absence of sound. Also, signs of disorder degraded the perceived livability of the virtual, but not of the real neighborhood. Hence, it appears that people focus more on details in a virtual environment than in reality. We conclude that both a correction for this focusing effect and realistic soundscapes are required to make virtual environments an appropriate medium for both etiological (e.g. the effects of signs of disorder on fear of crime) and intervention (e.g. CPTED) research.