Definitions of environmental child friendliness offer broad criteria that are not easy to study or assess. We suggest that due to this broadness, these definitions have produced surprisingly few attempts to evaluate how child-friendly various types of physical environments are. The purpose of this study is to analyse how the structure of the built environment contributes to environmental child friendliness. We define child friendliness by two central criteria: children’s possibilities for independent mobility and their opportunities to actualize environmental affordances. We study how built environment qualities condition environmental child friendliness in place-based ways by asking children and youth in Turku, Finland, to tell about their meaningful places and their mobility to these. The data consists of over 12,000 affordances, localized by the respondents. This experiential and behavioural place-based knowledge is combined with objectively measured data on residential and building density, and quantity of green structures. Moderate urban density seems to have child-friendly characteristics such as an ability to promote independent access to meaningful places and the diversity of affordances. We find that affordances situated on residential areas are likely to be reached alone, whereas access to affordances situated in densely built urban cores is less independent. The proportion of green structures is not associated with independent access. The diversity of affordances is highest in areas that are densely populated and not very green. Green areas are important settings for doing things, and green structures around emotional affordances increase the likelihood of liking the place significantly. Combining children’s place-based experiences with information derived from objective measurable qualities of the physical environment provides a valuable methodological contribution to studies on environmental child friendliness, and the two proposed criteria of child friendliness are supported by this study. There is no one environment that is child-friendly, but different environments have different uses and meanings.
Public art is an artistic expression created in streets, squares and other public spaces, including parks. Using the two popular public parks in the New York City, Central Park and the High Line, this paper explores the affordances offered by public art in these two urban environments, with a focus on physical, intellectual and emotional connections between the visitor, the artwork and the landscape setting. Using affordance theory as a framework, it considers the design of the landscape as a behaviour setting that affords viewing, acknowledgement and reflection of the artwork within the contemporary cultural context. Using preliminary qualitative observations of six artworks within the two parks, this research suggests that public art has the potential to afford such diverse opportunities for public park visitors. In order for these affordances to be actualised, the design of the park and the artwork’s intentions should be coordinated to ensure that the experiences of the visitor align with the claimed benefits of public art.
This paper is drawn from a larger research project exploring young people, leisure activities and alcohol consumption. The study draws on the concept of affordances from environmental psychology as a way of framing the debate of what young people need in neighbourhood parks. Parks are important to this age group since they provide a setting for physical activity, relaxation and social interaction. However, human development at this life stage also includes indulging in experimental and/or deviant behaviour. In the eyes of the young people involved, however, their behaviour is mostly benign, even if/when it causes conflict with other users. Furthermore, they often take particular measures to avoid other age groups (defined in environmental psychology as ‘retreat’) and while often voluntary, it may also be enforced. The research suggests that while the park is the most important place for this age group to socialise outside the home, young people themselves often feel poorly provided for and unwelcome. The fact that they adopt what they find in parks to suit their needs is motivated by interconnecting aspirations, perceptions and needs. Developing a more sophisticated understanding of these issues may lead to more appropriate and satisfactory design for all users.
This paper presents findings from a research project aimed at understanding children’s perceptions of play spaces, with an emphasis on safety and fun. Six places that were considered by the respondents of the first-stage research as having both attributes of safety and fun were observed. The findings show that these spaces are generally separated from motor vehicles and the child and adult users of these spaces show socially acceptable behaviours and a positive response toward children’s outdoor play. Nevertheless, the findings also point out the significant differences in the characteristics of the safe and fun play spaces in Tokyo, Japan, and Bandung, Indonesia, in terms of their user behaviour, space availability, play affordances and availability of natural elements.
The goal of this article is two-fold: to introduce the concept of augmented deliberation and to demonstrate its implementation in a pilot project.We look specifically at a project called Hub2. This community engagement project employed the online virtual world Second Life to augment community deliberation in the planning of a neighborhood park in Boston, Massachusetts. The local community was invited to gather in a physical space and a virtual space simultaneously, and a physical moderator and virtual designer orchestrated deliberation.This project demonstrates the design values central to augmented deliberation: (1) it is a multimedia group communication process which balances the specific affordances of digital technologies with the established qualities of face-to-face group deliberation; (2) it emphasizes the power of experience; and (3) it promotes sustainability and reproducibility through digital tracking. Augmented deliberation, when properly designed, provides a powerful mechanism to enable productive and meaningful public deliberation. The article concludes with directions for further research.
Journal of Architectural and Planning Research (1987)
Talbot, Janet Frey, Bardwell, Lisa V., & Kaplan, Rachel
Uses and perceptions of nine nearby, easily-accessible outdoor areas were studied by interviewing 89 residents of a multiple-family housing development. Judgments of perceived sizes, size adequacy, use frequencies, preferences, and perceived importance were elicited, along with descriptions of personal uses. The findings reveal consistent differences between three general types of areas which serve distinct functions. The yards serve territorial needs, the common areas and public athletic fields afford recreational opportunities, and a nearby wooded area with a pond provides a highly preferred setting for a variety of nature-related pursuits. Although most ratings varied across the different types, ratings of perceived importance were high for each. The findings of this study clarify the relationships among physical size, use patterns and preferences for different areas. They also illustrate the diverse affordances of different urban nature areas, and emphasize the important role that nature contacts play in the everyday lives of urban residents.
Transactions of the Institute of British Geographers (2010)
Gillian Rose, Begum Basdas & Monica Degen
This paper begins by reviewing a range of recent work by geographers conceptualising buildings less as solid objects and more as performances. Buildings, it is argued, are not given but produced, as various materials are held together in specific assemblages by work of various kinds. This has led to a range of studies looking at the diverse sorts of work that make buildings cohere: the political institutions they are embedded in, the material affordances of their non-human components, the discourses surrounding particular kinds of buildings, and, in particular, the experiencing of buildings by their human inhabitants, users and visitors. However, this experiencing has been poorly theorised. Those geographers inspired by actor network approaches to buildings acknowledge human experiences, but in very limited ways; while those geographers inspired more by affect theory evoke the 'feelings' that buildings may provoke but evacuate human subjectivity from their accounts of buildings' performances. Through a case study of two buildings, this paper argues that both approaches are flawed in their uninterest in the human, and proposes that more attention be paid to (at least) three aspects of human feeling: the feel of buildings, feelings in buildings and feelings about buildings.
This study examines the first two years of a tactical innovation that emerged in 2012 in Egypt, which involved activist groups organizing patrol-type "intervention teams" to combat sexual violence against women in public spaces. Findings reveal that the new tactic took different forms in the two places in which it was deployed, even though the same actors employed it. I argue that the place in which a new tactic emerges shapes the form it takes. When coming up with a new collective action tactic, activists elaborate visions about how to carry out their actions based on their collective identities and taste in tactics. But as they start experimenting with the new tactic on the ground, they learn about the places' material affordances, symbolic valence, and power relations, as well as the constraints and opportunities that they represent. The material properties of places shape activists' possibilities of movement, patterns of communication, field of vision, and capacity to escape repression or reach safe spaces. The configuration of actors in a place shapes the nature of their interactions with others on the ground, possible alliances, and sources of conflict. The symbolic meanings of places shape the resonance of a group’s actions and the degree of resistance that actors face. Place in part determines the ability of activists to develop a tactic in the form that best fits their preferences.
In this article, I challenge a focus in digital anthropology on the integration of media into everyday life. Korean queer men’s experience on geosocial applications suggests that integration is not a neutral methodology but is rather a locally negotiated concern, a management of the connection between spaces. I use the example of the sauna to illustrate that the urban structure of Seoul is frequently orientated around semi-public rooms or bang that are imagined as insulated from the rest of society. The rise of geosocial cruising applications, with their tendency to connect and unite arenas that should be kept apart, have resulted in anxiety over the exposure of men to an uncontrollable totality of social relations.